Been play testing a new game on Richard Play-by-Email server. It’s a party and puzzle game – everyone lives in a village, and every night the werewolves (randomly chosen from the players) kill someone. In the day, the villagers (including the wolves) vote on someone to lynch. The game ends when there are more wolves than people or vice-versa.

it gets into some interesting social dynamics, and they just added a feature to let you use an alias when you play – so that past game history isn’t taken into account when voting. That became an issue because something someone did 5 games back would be used against them in the current game.

And since it’s by email, as long as I check regularly (since I start to *TWITCH* if I go without email for a while) I’m able to keep up pretty well.

I should hop on the developers’ list just to see what new features are planned.

About Kevin Sonney

Kevin Sonney - who, contrary to popular opinion was NOT raised by wolves - grew up in central North Carolina. He fell into the technology field by accident in 1991, when he gave up the wild and crazy lifestyle of an on-air AM radio DJ to become a mundane technical support monkey. The technology industry has never really recovered from this. Kevin has worked for such names as IBM, Red Hat, webslingerZ, and Lulu Technologies (we won't mention the ones that didn't survive the experience). He currently works as a Linux Administrator for Apptio. In his spare time he rescues stray animals and plays video games with his two sons. His wife, we're sad to say, helps him get past the really hard bits. Kevin is still not very mundane, he just got better at hiding it.
This entry was posted in Uncategorized. Bookmark the permalink.