Been play testing a new game on Richard Play-by-Email server. It’s a party and puzzle game – everyone lives in a village, and every night the werewolves (randomly chosen from the players) kill someone. In the day, the villagers (including the wolves) vote on someone to lynch. The game ends when there are more wolves than people or vice-versa.
it gets into some interesting social dynamics, and they just added a feature to let you use an alias when you play – so that past game history isn’t taken into account when voting. That became an issue because something someone did 5 games back would be used against them in the current game.
And since it’s by email, as long as I check regularly (since I start to *TWITCH* if I go without email for a while) I’m able to keep up pretty well.
I should hop on the developers’ list just to see what new features are planned.